We use cookies to understand how you use our site and to improve your experience. This includes personalizing content and advertising. To learn more, click here. By continuing to use our site, you accept our use of cookies. Cookie Policy.

Features Partner Sites Information LinkXpress hp
Sign In
Advertise with Us
GC Medical Science corp.

Download Mobile App




MR Shows Video Gaming Reorganzies Brain

By HospiMedica International staff writers
Posted on 18 Oct 2010
Reorganization of the brain's cortical network in young men with considerable experience playing video games gives them an advantage performing other tasks requiring visuomotor skills. More...


The study's findings were published in the October 2010 issue of the journal Cortex. Researchers from the Center for Vision Research at York University (Toronto, Canada) compared a group of 13 young men in their 20s, who had played video games at least four hours a week for the previous three years, to a group of 13 young men without that experience. The subjects were placed in a functional magnetic resonance imaging (fMRI) machine and asked to complete a series of increasingly difficult visuomotor tasks, such as using a joystick or looking one way while reaching another way.

"By using high resolution brain imaging [fMRI], we were able to actually measure which brain areas were activated at a given time during the experiment,” said Dr. Lauren Sergio, associate professor in the Faculty of Health at York University. "We tested how the skills learned from video game experience can transfer over to new tasks, rather than just looking at brain activity while the subject plays a video game.”

The study found that during the tasks the less experienced gamers were relying mainly on the parietal cortex (the brain area typically involved in hand-eye coordination), while the experienced gamers revealed increased activity in the prefrontal cortex at the front of the brain. The finding that using visuomotor skills can reorganize how the brain works offers hope for future research into the problems experienced by Alzheimer's patients, who struggle to complete the easiest visuomotor tasks.

Lead author Dr. Joshua Granek added that, in the future, it would be interesting to evaluate if the brain pattern changes are affected by the type of video games a player has used and the actual total number or hours he has played, and to study female video gamers, whose brain patterns in earlier studies were different than those of males.

Related Links:

Center for Vision Research at York University




Platinum Member
Real-Time Diagnostics Onscreen Viewer
GEMweb Live
Gold Member
Electrode Solution and Skin Prep
Signaspray
PACS Workstation
PaxeraView PRO
Gynecological Examination Chair
arco-matic
Read the full article by registering today, it's FREE! It's Free!
Register now for FREE to HospiMedica.com and get access to news and events that shape the world of Hospital Medicine.
  • Free digital version edition of HospiMedica International sent by email on regular basis
  • Free print version of HospiMedica International magazine (available only outside USA and Canada).
  • Free and unlimited access to back issues of HospiMedica International in digital format
  • Free HospiMedica International Newsletter sent every week containing the latest news
  • Free breaking news sent via email
  • Free access to Events Calendar
  • Free access to LinkXpress new product services
  • REGISTRATION IS FREE AND EASY!
Click here to Register








Channels

Surgical Techniques

view channel
Image: Professor Bumsoo Han and postdoctoral researcher Sae Rome Choi of Illinois co-authored a study on using DNA origami to enhance imaging of dense pancreatic tissue (Photo courtesy of Fred Zwicky/University of Illinois Urbana-Champaign)

DNA Origami Improves Imaging of Dense Pancreatic Tissue for Cancer Detection and Treatment

One of the challenges of fighting pancreatic cancer is finding ways to penetrate the organ’s dense tissue to define the margins between malignant and normal tissue. Now, a new study uses DNA origami structures... Read more

Patient Care

view channel
Image: The portable biosensor platform uses printed electrochemical sensors for the rapid, selective detection of Staphylococcus aureus (Photo courtesy of AIMPLAS)

Portable Biosensor Platform to Reduce Hospital-Acquired Infections

Approximately 4 million patients in the European Union acquire healthcare-associated infections (HAIs) or nosocomial infections each year, with around 37,000 deaths directly resulting from these infections,... Read more
Copyright © 2000-2026 Globetech Media. All rights reserved.